Rotations

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Rotations

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Just camera pans are not enough for you? You want more zest in your presentation? Add freely definable rotations to your images.

Hint

This feature is only available in AquaSoft SlideShow Ultimate.

The following objects can be rotated:

TBx_Image

TBx_Text

TBx_Particles

TBx_Collage

TBx_Video

It doesn't hurt to read the tutorial Movements first because the rotations are combined with movement paths. The chapters Rotating text and Letting texts fly give more information about rotating text.

Create a new project TBr_New and add an image.

TBx_Image

Select the image in Image list or Timeline to display it in Layout Designer. The use the LABr_ZoomOut button in Layout Designer to zoom out a little.

LA_Image_Rotation1_i

Now you can use the green handle to rotate the image. Click it, hold the mouse button down and define the rotation angle. Use the Position frame around the image to decrease its size.

LA_Image_Rotation2

Hint

The black area in Layout Designer is the visible area. Images need to be positioned in this area if you want them to be displayed. You need the outside area for special purposes like e.g. images or texts that "fly" in from the outside.

To manually specify the rotation angle click on the image in Layout Designer and select Custom entry.

LA_ManualInput

Now enter the Angle under Rotation.

Beautify your Collages by rotating the images in the Collage. Texts can be rotated this way, as well.

Of course this is not all you can accomplish with the rotation functionality. Would you like to trace your travel route with a car on a map? Then you can learn how to combine movement marks with rotations.

In our example we let the car follow a road. First we add the image of the road using the TBr_Plus button. Instead you can add your image of the map.

LA_Image_Rotation_CarRace1

Now we need the car. Preferably it should be a PNG graphic with alpha channel.

Hint

Please consult the FAQ about how to create this type of graphic.

Add the car.

LA_Image_Rotation_CarRace2

Decrease the size of the image using the Position frame.

LA_Image_Rotation_CarRace3

Now you can start the tour. Add a movement mark LABr_AddMovementMark and rotate the car a little, following the direction of the road.

LA_Image_Rotation_CarRace4

Add more movement marks and rotate the car accordingly.

LA_Image_Rotation_CarRace5

You can adjust the time marks for each movement mark individually. Click on a mark, it will then be highlighted. Change the time mark in the menu bar above the image.

LABr_MovementPathActive

Now replay your show via TBr_Play.

Eventually the complete movement path should look similar to the following graphic.

LA_Image_Rotation_CarRace6

Hint

The rotation angle can be larger than 360 degrees. This way you can simulate effects like the skidding of a car out of a curve.