Actions

<< Click to Display Table of Contents >>

Navigation: 

Actions

Previous pageReturn to chapter overviewNext page

The Actions item can be found in the top menu bar.

Actions are small extensions of the software. You can develop extensions yourself, which then become visible in the program as a menu item.

You can use actions to access the following functions:

Read EXIF data

Modify duration and position of an object

Modify motion path and camera pan

Load and apply design templates

symbol-info

You can deepen your knowledge about actions in our knowledge base in the section "Scripting-API".

There are already the following actions that you can use in the program:

1 Activate deactivated objects

Im Programm lässt sich die Anzeige bestimmter Objekte deaktivieren. Sollen alle deaktivierten Objekte wieder aktiviert werden, braucht das nicht über das Storyboard oder die Bilderliste geschehen. Mit der Aktion Deaktivierte Objekte aktivieren lassen sich alle auf einmal aktivieren.

2 Delete disabled objects

The display of certain objects can be deactivated in the program. If you want to delete the deactivated images, you don't have to go through the Image list to find them and delete them one by one. It is enough to go to Actions - Delete disabled objects. All disabled images will be deleted.

3 Open map at GPS photo position

This function allows you to open maps at a specific position.

Insert an image containing GPS data into your project, and then go to Actions - Open Map at GPS Photo Position in the menu bar.
Now the Map Wizard opens and displays a map with the section where the GPS data of the image is located.

4 Distribute objects randomly in space

Objekte im Raum verteilen

Objekte im Raum verteilen

If objects are to be randomly arranged in the room, use this action. First select the relevant objects in the Timeline and go to Actions / Randomly distribute objects in space.

Then select which parameters are to be taken into account for the distribution. If all values are is 0, no changes takes place.
 
For example, if you only set Angle Y=45°, all selected objects are rotated to a random value in the range from -45° to 45° degrees.
 
If you select Replace existing path, the new random position is applied directly to the object.
If Replace existing path is not ticked, the object is placed in a Flexi-Collage and the new position is stored on this. This means that any existing rotations or movements on the object are retained.
 
The randomly set positions can be subsequently optimized in the Layout designer or in Manual input.

Info

The action can be used to quickly distribute several objects in 3D space. This makes it suitable for working with the 3D camera flight effect, among other things.

5 Search and replace in filenames

Search and replace

Search and replace

If you have already inserted files into your project and later renamed them or changed storage paths on your computer, you can have them automatically corrected with the Find and replace in filenames function.

You can apply the function only to selected objects or only to files that are not found.

symbol-hint

Please use this function only if you can classify the consequences for your file paths and thus your project! If files are no longer found, use Wizards / Find files instead.

6 Specify random transition

Specify random transition

Specify random transition

If you use the Random transition, new random transitions are generated each time you play the show. This action lets you generate random transitions for a selection or the entire show, which are then fixed.

The generated fade-ins and fade-outs are no longer marked as "Random" in the object properties, but the randomly generated transition type is displayed.

Which objects:  only selected / only selected incl. child elements / complete project

Mode: generate new transitions / keep existing transition, but set parameters randomly

Limitations: All transitions / only transition "Random" / only transitions with random parameters / Transition "Random" and such with random parameters