Particles

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The Particle object shows your images in a minimized form and moves them on the screen.

Hint

This feature is only available from <%PRODUCERPROGRAMNAME_R_ORIG%> Premium.

 

In the Object settings of the Particle object you can adapt the representation to your wishes.

Props_Particle_Particle

 

Btn_Plus

Inserts additional images into the Particle object.

Btn_Trashbin

Removes selected images from the Particle object.

 

Props_Particle_Direction

Under Direction you can set in which direction the particles disappear.

Directions:

0 degrees        = the particles move out of the image towards the right

90 degrees        = the particles move out of the image towards the bottom

180 degrees        = the particles move out of the image towards the left

270 degrees        = the particles move out of the image towards the top

Props_Particle_Speed

You set the pace of the movement under speed. The higher the value is, the faster the particles fly over the screen. A value of 0 means no speed. The particles won't move.

Props_Particle_ParticleSize

Here you determine the size of the particles. The size will be calculated based on the size of the Position frome in Layout Designer. If the Position frame takes up the full in Layout Designer and Particle size  is set to 10% then the Particles will be 10% of the size of the Position frame. If you reduce the size of the latter the Particles become smaller, accordingly.

Props_Particle_ParticleCount

With the number of particles, you set the quantity of particles shown.

Props_Particle_Movement

Here you can select an animation for the particles.

Props_Particle_MovementStrength

Here you set how strongly the movement should be carried out. The higher the number, the stronger.

Props_Particle_MovementFrequency

The frequency specifies how often the movement is carried out. The smaller the number, the lower the number of movements.

 

The Particle object can in addition also be provided with movement paths. In AquaSoft ® SlideShow Ultimate and Blue Net you can even rotate the Particle object.

 


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